EasyGoinZ S1: Gear & Armor

Season 1

Gear & Armor

Six weapon and armor tiers, plus five hybrid sets.

How gear works

Weapon tiers

Weapon skills unlock the first four tiers at levels 10, 25, 50 and 75. Einherjar is crafted at Brokk’s Anvil.

Ancient (Draugr-King)

Drop only, never crafted. Drops are rare: at most one per drop, about 5% combined.

Einherjar variants

Rare variants exist: Knockdown, Vampire and Snowstorm.

Armor sets

Midgard Mail, Muspel Ash-Garb, Jotun Dune-Wrap, Niflheim Furs, Einherjar Plate and Draugr-King’s Mail.

Hybrid armor

Five medium sets at Odin’s Table, armor 19 to 22.5 per piece. Four pieces unlock the full-set bonus.

Junk turrets

Quality 1 to 6 with tier overlap, so a Q6 is just under a Q1 of the next tier.

Armor set details

Stats are for the chest piece, Q1 to Q6. Two pieces and four pieces worn unlock bonuses.

SetWeightArmor (physical)Mod slots
Midgard Mail (Reinforced)Light9.1 to 13.62 to 4
Muspel Ash-Garb (Ashwalker)Light10.4 to 15.62 to 5
Jotun Dune-Wrap (Dunewalker)Light13 to 18.23 to 5
Niflheim Furs (Frostguard)Medium15 to 20.53 to 6
Einherjar Plate (Warbringer)Heavy19.9 to 24.83 to 6
Draugr-King’s Mail (Ancient)Heavy21.5 to 27.64 to 6
Midgard Mail
Light armor with a little extra carry capacity (+2 to +6 on the jacket). Two pieces: +2 armor. Four pieces: 10% less stamina spent on every action.
Muspel Ash-Garb
Light armor for heat and embers. Two pieces: +10 heat comfort. Four pieces: +4% melee and ranged damage, 15% less heat and ember damage, 10% faster stamina recovery, +10% run speed in the burnt forest.
Jotun Dune-Wrap
Light armor for the desert. Two pieces: +5% run speed. Four pieces: +5% melee and ranged damage, +12 heat comfort, 10% less stamina spent running. In the desert also +10% run speed, 15% faster stamina recovery and 10% faster looting.
Niflheim Furs
Medium armor with a large cold comfort bonus. Two pieces: +10 cold comfort and +2 armor. Four pieces: +6% melee and ranged damage, +3 armor, +15 cold comfort, 15% faster stamina recovery, 10% faster health regeneration. Cold Blooded: when a hit leaves you at half health or less you get 8 seconds of +15% run speed and stamina refund, once every 20 seconds.
Einherjar Plate
Heavy armor, crafted at Brokk’s Anvil. Chest gives +8 to +48 health and +2% to +12% explosive damage. Two pieces: +6% resistance to stuns, abrasions and lacerations. Four pieces: +8% ranged damage, +8% explosive damage, +3% mobility. Heavy armor costs some mobility and makes more noise.
Draugr-King’s Mail
Drop only. Chest gives +20 to +100 health and wears slowly, but cannot be repaired. Each piece resists bleeding, infection, sprains and stuns by 5%. Two pieces: +12% ore and wood yield with mining tools, +12% pistol damage, +15% experience in the wasteland. Four pieces: +20% ranged damage, +20% explosive damage, +8% mobility.

Hybrid sets

Volundr’s Forgegear
Lumberjack, Farmer and Miner effects. Built to be worked in. Quality follows Master Armor level (75 = Q1, 100 = Q6). Chest: carry +1 to +12, stamina use -7% to -37.5%.
Gangleri’s Wayfarer
Preacher, Biker and Nomad effects. For the long road. Quality follows Master Armor level (75 = Q1, 100 = Q6). Chest: health +3 to +25, carry +1 to +12.
Loki’s Guise
Nerd, Scavenger and Rogue effects. Quality follows Master Armor level (75 = Q1, 100 = Q6). Chest: light -7% to -37.5%, noise -4.2% to -25%, crouch speed +2.8% to +25%, enemies lose you slower +7% to +37.5%.
Ullr’s Chase
Athletic, Raider and Ranger effects. Quality follows Master Armor level (75 = Q1, 100 = Q6). Chest: health +6 to +50.
Vidar’s Silence
Enforcer, Commando and Assassin effects. Quality follows Master Armor level (75 = Q1, 100 = Q6). Chest: +5% damage resist, light -7% to -37.5%, noise -4.2% to -25%, crouch speed +2.8% to +25%.

Tiers

TierNotes
Midgard (Reinforced)Unlocks at skill level 10
Muspel (Ashwalker)Unlocks at skill level 25
Jotun (Dunewalker)Unlocks at skill level 50
Niflheim (Frostguard)Unlocks at skill level 75
Einherjar (Warbringer)Crafted at Brokk’s Anvil. Rare variants: Knockdown, Vampire, Snowstorm.
Draugr-King (Ancient)Drop only, and rare (about 5% combined, at most one per drop).

Armor sets

Midgard Mail, Muspel Ash-Garb, Jotun Dune-Wrap, Niflheim Furs, Einherjar Plate and Draugr-King’s Mail.

Hybrid armor

Medium armor that combines three class perks. Crafted at Odin’s Table. Four pieces unlock the full-set bonus. Quality follows your Master Armor level (75 = Q1, 100 = Q6).

SetPerks
Volundr’s ForgegearLumberjack, Farmer, Miner
Gangleri’s WayfarerPreacher, Biker, Nomad
Loki’s GuiseNerd, Scavenger, Rogue
Ullr’s ChaseAthletic, Raider, Ranger
Vidar’s SilenceEnforcer, Commando, Assassin

Junk turrets

Junk turrets now roll quality 1 to 6. A Q6 turret sits just under a Q1 of the next tier.

Turrets & traps

Marks II to V. Junk turrets roll quality 1 to 6 and a Q6 sits just under a Q1 of the next mark.

Junk turrets

MarkDamage per shot (Q1 to Q6)MagazineDurabilityRange
Mk II20 to 28100600 to 1,16422
Mk III60 to 77.91501,200 to 2,32832
Mk IV150 to 216.52202,400 to 4,85045
Mk V4003205,000 to 7,50060

Powered turrets

TurretStatMk IIMk IIIMk IVMk V
SMGDamage902507001,800
SMGHP / power / range3,000 / 40 / 366,000 / 100 / 4412,000 / 200 / 5525,000 / 320 / 66
Heavy MGDamage1404201,0002,500
Heavy MGHP / power / range4,000 / 60 / 508,000 / 150 / 6516,000 / 250 / 8032,000 / 400 / 95
ShotgunDamage2570170420
ShotgunHP / power / range3,000 / 40 / 206,000 / 100 / 2612,000 / 200 / 3225,000 / 320 / 38

Traps

TrapStatMk IIMk IIIMk IVMk V
Spike trapDamage / HP90 / 600300 / 1,500900 / 4,0002,500 / 10,000
Spike trapPowernonenonenonenone
Blade trapDamage / HP140 / 2,500600 / 5,0001,500 / 10,0004,000 / 25,000
Blade trapPower60150250400
Electric fenceDamage per second (4s) / HP150 / 4,000600 / 8,0002,500 / 20,0006,000 / 40,000
Electric fencePower200320500700

Older reference: Project Z gear page.