Modlets & Updates
Running on 7 Days to Die 3.4. Recent changes:
What is in the pack
Realm Tiers
Bosses
Bosses are grouped by tier and by what their signature does. Kill one to earn its trophy and sigils, which craft its summon beacon. Each boss also drops a signature mod (Tier 1: 15% effect, 8% drop. Tier 2: 20% effect, 6% drop. Tier 3: 25% effect). Your first kill of each guarantees one. Sigils: Boss Sigil (T1), Boss Seal (T2), Boss Crest (T3).
Tier 1
| Ability | Bosses |
|---|---|
| Fire | Cinder Warden, Cinderjack, Sootcaller |
| Bleeding | Stalker of the Dunes, Sawdust Sal |
| Deep bleeding | The Harrower |
| Radiation | Toxic Sovereign |
| Infection | Plague Mother, Rotgut Ron |
| Daze | Pickpocket Pete |
| Shock | Static Sam |
| Frostbite and slow | Frostjaw Alpha |
Tier 2
| Ability | Bosses |
|---|---|
| Fire | Ash Prophet, Ashmaw, Kilnmother |
| Radiation | Glowworm Gus, Red Census |
| Deep bleeding | Hollow Hank |
| Infection | Plaguewife |
| Daze | The Unblinking |
| Shock | Mother Static |
| Frostbite and slow | Hoarfrost Harriet |
| Knockdown | Bulldozer Bill, Iron Colossus, Mudslide Moe |
| Stun | Last Warden |
| Leg sprain | Pothole Pete |
Tier 3 (two effects each)
| Boss | Abilities |
|---|---|
| Lil BanAnnazX | Fire |
| Lab Rat Larry | Radiation and infection |
| Gravedigger Gil | Deep bleeding and infection |
| Davoghua | Shock and stun |
| Sreolla | Shock and daze |
| BigBen | Knockdown and stun |
| Quarry King | Knockdown and cripple |
| The Mile | Stun and arm sprain |
| Boomer Bob | Ignite and knockdown |
| Warden Wren | Shock and arm sprain |
Ragnarok bosses
Ymir the Primordial Remnant, Skoll Sun-Chaser, Hati Moon-Hunter, Jormungandr the World Serpent, Nidhogg the Corpse-Chewer, and Surtr, Fire Giant of Muspelheim. Skoll, Hati, Jormungandr and Nidhogg also have Greater versions. They drop Ragnarok Spoils with unique weapons that hit harder than Ancient gear of the same type.
Hybrid Armor
Five medium armor sets, crafted at Odin’s Table. Each piece has 6 quality levels, following your Master Armor level (75 = Q1, 100 = Q6). Four pieces unlock the full-set bonus. The set bonus is the combined perks of its three classes, scaled by your lowest-quality piece.
Every set, by quality
| Quality | Armor per piece | Mod slots |
|---|---|---|
| Q1 | 19 | 2 |
| Q2 | 19.7 | 2 |
| Q3 | 20.4 | 3 |
| Q4 | 21.1 | 3 |
| Q5 | 21.8 | 4 |
| Q6 | 22.5 | 5 |
Plate (chest) bonuses by quality
Other pieces carry their own share of each perk.
| Set | Q1 | Q6 |
|---|---|---|
| Volundr’s Forgegear (Lumberjack, Farmer, Miner) | Carry +1, stamina use -7% | Carry +12, stamina use -37.5% |
| Gangleri’s Wayfarer (Preacher, Biker, Nomad) | Health +3, carry +1 | Health +25, carry +12 |
| Loki’s Guise (Nerd, Scavenger, Rogue) | Light -7%, noise -4.2%, crouch speed +2.8%, enemies lose you slower +7% | Light -37.5%, noise -25%, crouch speed +25%, +37.5% |
| Ullr’s Chase (Athletic, Raider, Ranger) | Health +6 | Health +50 |
| Vidar’s Silence (Enforcer, Commando, Assassin) | +5% damage resist, light -7%, noise -4.2%, crouch speed +2.8% | +5% damage resist, light -37.5%, noise -25%, crouch speed +25% |
Quality 1 to 6 values rise in steps between those two (for example Wayfarer health: +3, 5, 8, 10, 13, 25).
Junk Turrets & Traps
Junk turrets roll quality 1 to 6, and a Q6 sits just under a Q1 of the next tier. Mk V does not scale with quality.
Junk turrets (damage per shot)
| Mark | Q1 to Q6 damage | Magazine | Durability | Range |
|---|---|---|---|---|
| Mk II | 20 to 28 | 100 | 600 to 1,164 | 22 |
| Mk III | 60 to 77.9 | 150 | 1,200 to 2,328 | 32 |
| Mk IV | 150 to 216.5 | 220 | 2,400 to 4,850 | 45 |
| Mk V | 400 | 320 | 5,000 to 7,500 | 60 |
Powered turrets
| Turret | Mk II | Mk III | Mk IV | Mk V |
|---|---|---|---|---|
| SMG turret | 90 dmg, 3,000 HP, 40 power, range 36 | 250, 6,000 HP, 100 power, 44 | 700, 12,000 HP, 200 power, 55 | 1,800, 25,000 HP, 320 power, 66 |
| Heavy MG turret | 140, 4,000 HP, 60 power, range 50 | 420, 8,000 HP, 150 power, 65 | 1,000, 16,000 HP, 250 power, 80 | 2,500, 32,000 HP, 400 power, 95 |
| Shotgun turret | 25, 3,000 HP, 40 power, range 20 | 70, 6,000 HP, 100 power, 26 | 170, 12,000 HP, 200 power, 32 | 420, 25,000 HP, 320 power, 38 |
Traps
| Trap | Mk II | Mk III | Mk IV | Mk V |
|---|---|---|---|---|
| Spike trap (no power) | 90 dmg, 600 HP | 300, 1,500 HP | 900, 4,000 HP | 2,500, 10,000 HP |
| Blade trap | 140 dmg, 2,500 HP, 60 power | 600, 5,000 HP, 150 power | 1,500, 10,000 HP, 250 power | 4,000, 25,000 HP, 400 power |
| Electric fence (damage per second for 4s) | 150, 4,000 HP, 200 power | 600, 8,000 HP, 320 power | 2,500, 20,000 HP, 500 power | 6,000, 40,000 HP, 700 power |
Inventory
Vac & Sort Crates
Pull Commands
$pull takes items, or the ingredients for a recipe, from nearby storage.Convoys & Supply Drops
Fate-Journals & Classes
Hel’s Bargain
Quality of life
Latest
- Hybrid armor descriptions shortened and a 3.4 load error fixed.
- SMG-5 damage fixed.
- Junk turret quality tiers added.
- Plaguewife boss glow cleaned up.
- Container windows resized for 3.4.
- Old USN recipes removed from crafting.
- Loot scaling stretched 4x.
In the pack
Realm tiers, bosses, junk turrets, hybrid armor, inventory search, vac and sort crates, pull commands, convoys and supply drops.
